Hi! I’m Jan, an Android Developer based in Gothenburg, Sweden.
As an old sailor, everyone knows a Landcrab.
The focus is to build charming, fast, and scalable mobile games with a unique crab/ocean twist. From concept to Google Play launch, develops and ships Android titles that players love.


Prototype quickly, test often, polish relentlessly. We iterate with real player feedback and ship quality experiences built in Android Studio and Unity3D.
• New endless tower defence prototype with shore control
• Crab RPG adventure featuring a quick-pinching crab hero
• Physics sandbox experiments with claws


Android Studio, Kotlin, Java, Unity3D, C#
Google Play Store, AdMob, Play Asset Delivery, Firebase Analytics, Play Billing.
Quick to learn, hard to master, and packed with character. We obsess over tactile controls, responsive feedback, and colorful ocean worlds.
